Welcome!
This website is not updated as frequently as our Google Group and Facebook pages:
Check out our Google Group at http://groups.google.com/group/dc-siggraph and
Facebook at http://www/facebook.com/group.php?gid=125675031425&ref=ts for up-to-date announcements!
Our next meetings are:
Understanding Adobe Photoshop
Thursday, March 18, 2010
9:30 a.m. - 12:30 p.m. (half day)
Objective: A hands-on seminar to give a comprehensive understanding of the most powerful features of Adobe Photoshop that are often missed or overlooked.
Audience/Expected Skill Level: Beginner to Intermediate users of Adobe Photoshop who need to integrate it into their professional workflow.
Overview: This seminar focuses on filling in the gaping holes many Photoshop users don't realize they have. Whether it's understanding resolution and color space or more advanced topics like color correction and selections, this seminar will tackle them all. Learn practical advice to cut through the clutter of Adobe Photoshop.
Highlights:
Text Provided: Understanding Adobe Photoshop CS4: The Essential Techniques for Imaging Professionals– Harrington (Peachpit Press), 2008
Location: George Washington University, School of Engineering and Applied Science (SEAS) Computing Facility
Tompkins Hall 4th Floor
725 23rd Street NW
Washington, DC
Fee and Registration:
Motion Graphics Toolbox with Adobe Creative Suite
Thursday, March 18, 2010
2:00 p.m. - 5:00 p.m. (half day)
Objective: A hands-on seminar to learn new ways to integrate Adobe After Effects, Flash, and Photoshop for a motion graphics workflow.
Audience/Expected Skill Level: Intermediate to Advanced motion graphic artists.
Overview: Learning to integrate Adobe After Effects, Flash Professional, and Photoshop gives you more options for your animations and effects and the power to integrate video and motion graphics into a richer user experience. This seminar will explore advanced uses for each application.
Highlights:
Text Provided: After Effects for Flash | Flash for After Effects: Dynamic Animation and Video with Adobe After Effects CS4 and Adobe Flash CS4 Professional CS4, Adobe Reader – Harrington/Geduld (Peachpit Press), 2008
Location: George Washington University, School of Engineering and Applied Science (SEAS) Computing Facility
Tompkins Hall 4th Floor
725 23rd Street NW
Washington, DC
Fee and Registration:
Blender Basics - An Introduction to Creating 3D Computer Graphics
Friday, March 19, 2010
9:30 a.m. - 12:30 p.m. (half day)
Objective: A hands-on seminar to give an understanding of Blender's interface and effectively take advantage of it for work in 3D computer graphics. In short, wrapping your brain around Blender.
Audience/Expected Skill Level: Entry-level computer graphics. Prior knowledge is helpful, but unnecessary.
Overview: This is a hands-on seminar to serve as an introduction to the open source 3D creation suite, Blender. With the completion of this seminar, attendees will have a clear understanding of Blender's interface and should be able to produce simple models and animation. In particular, attendees will gain a firm understanding for the decisions behind Blender's interface and how to effectively work with it rather than against it.
Highlights:
Text Provided: Blender for Dummies - van Gumster (Wiley), 2009 [second edition if available]
Location: George Washington University, School of Engineering and Applied Science (SEAS) Computing Facility
Tompkins Hall 4th Floor
725 23rd Street NW
Washington, DC
Fee and Registration:
Advanced Blender - Adding Simulated Physics to 3D Animation
Friday, March 19, 2010
2:00 p.m. - 5:00 p.m. (half day)
Objective: A hands-on seminar to give an understanding of the capabilities and limitations of advanced features in Blender such as physics simulation and its integrated game engine.
Audience/Expected Skill Level: Attendees should have a basic understanding of Blender and its interface. Anyone who attends the Blender Basics seminar should be comfortable in this course. Attendees will not need to have a physics background.
Overview: In this hands-on seminar, attendees will learn about the various physics simulation tools that are integrated into Blender, including soft body dynamics, rigid body dynamics, cloth simulation, fluid simulation, smoke simulation, and Blender's particle system.
Highlights:
Text Provided: Bounce, Tumble, and Splash!: Simulating the Physical world with Blender 3D - Mullen (Sybex), 2008
Location: George Washington University, School of Engineering and Applied Science (SEAS) Computing Facility
Tompkins Hall 4th Floor
725 23rd Street NW
Washington, DC
Fee and Registration:
Click on "Meetings" for more information on upcoming DC_SIGGRAPH meetings.